Evolution Just Cause 2
RECOMMENDED AS A CHRISTMAS GIFT FROM JOYSTICKAREA!
What would you think of a man who is capable of jumping from heights and crazy not to open his parachute until it comes just a few feet off the ground? And if that same man, not just opened its parachute descent and after a mad, he used a grappling hook to attach to a plane or a helicopter ride? And if after having stolen the plane en route to the lover were to start flying over a small town full of soldiers who shoot at? And if you start to go up in the sky only to stall the half plane? And if at the end throw himself against a tank of fuel with air to blow it all? A madman? No, he has Scorpio and is said to be the best.
SOW BOMBS FOR COLLECTING DEBRIS
Just Cause 2 has finally arrived, bringing with it an avalanche of action, adrenaline, breathtaking chases on board any means to walk-fly-surf. Carries explosions and crazy jumps nel vuoto da altezze inimmaginabili. Si porta dietro di se incredibili tamarrate di uno dei personaggio meno riusciti del mondo dei videogames, stereotipato come pochi ma incredibilmente simpatico per la sua faccia da schiaffi. Ebbene si, avete letto bene, a me Rico Rodriguez sta abbastanza sulle scatole perché è un personaggio dal carisma insopportabile, piatto come un foglio di carta. Ma non è questo l’importante, la vera cosa bella di Just Cause 2 non è il personaggio carismatico ne tantomeno la storia alla base del gioco (un governo da sovvertire, sai che novità), quello che colpisce è sostanzialmente che Avalanche ha voluto portare al massimo il concetto di gioco scanzonato e fuori dagli schemi, dove tutto (o quasi) è possible, so as to jump from insane heights and land on the ground with a somersault. The game that the Avalanche have designed will not (and should) be compared to the number of GTA history, as well as it can (and should) be compared to other free-Roming on the market: Just Cause 2 is something completely different .
IMAGINATION? A major limitation
want to see the game well, you could also make history as well as the programmers have thought, going by the three factions on the island of Panau, accept their assignments for destruction or sabotage, and post after post , the final movie to finish the story. Let me also say without hesitation, to follow the game this way Boredom is a crazy and fun behind Just Cause 2 will be lost after a few hours. Why do I say this because behind the game and as I said above, and the story is not a strong point of the title, what counts is our desire to destroy so much so that the "sow chaos" is our top priority. Obviously we want to destroy style and this is one of the elements that further raises the score of the game - yes, blowing things will bring us more money and fame but we are good at blowing up things, the more our portfolio fill.
From our hand, in addition to the weapons or the means that we can steal or find around the island, we will use the trusty grappling hook. Be careful, this item is our most important weapon and is also what allows us to do crazy things, you want an example? Jumping into the void, then we still have to pass to the aircraft or on the street, we can easily hold on to cars. We can fight the distance, going to shoot the enemy soldiers to our location, we will stick to the explosive barrels and blow them up in the air like missiles. We can attach a hook to the other half to a soldier just for the sake (sake) to see him carry on. In short, things to are many and the only limit to the fantasy becomes real: I personally like crazy to attack torpedo fuel, make them explode and go to heaven like a rocket just before falling back dive.
Now, you are wondering, but the progression of the game is so tied to the story? Absolutely not and that's why I said that it is better (and more fun) to go to create chaos around the island rather than to listen to the main line. As you unlock new missions will damage the main or secondary and we also have the assistance of an option called "black market". This option will allow us to meet a mercenary in real time via a transmitter, we will provide the material that we released during our travels - everything to do with weapons, means and location (we will also travel with him from point A to B) will always be at our disposal, without having to crash to find the ammo crates or in the vaults of the faction to which we are engaged. Also with regard to the "growth" of the character, know that even in this case Avalanche has a kind of strengthening our armor and weapons: anything but complex. In short, when we go to attack an enemy base or during our long pilgrimage, we will find around Panau of boxes that enhance our what level of armor or weapons.
WELCOME TO PARADISE
After three years from the first chapter, Just Cause 2, Avalanche, confronting the world with a truly majestic and magnificent technical sector in many respects. Let me tell you contrary to stress the engine at the base of the title is one of the most powerful movement but beware: graphics power means for programming flexibility and vision of a huge three-dimensional world that you can visit without any charge. In short, we are not talking to their graphic impact, but the size of a tropical island that is open immediately in its entirety. Obviously the tinsel purely aesthetic is by no means bad also if a few things, I must say, I did turn up their nose. Beyond the purely achievement levels (defined as military bases, towns, cities or suburbs panoramic), I must say that the part dedicated to the modeling of the characters do not hit me too much, resulting wood also as regards the movement just fluids. I do not mean Rico but some supporting actors seem wooden puppet. Ditto for the facial modeling and textures, there is a good chart to Rico, but others will let you see ... a real shame because a more massive refinement would have helped.
As regards the island of Panau however, say that it remains in the mouth open from certain places is an understatement. What is striking is not only the use of light (day / night) but a whole series of boundary effects that make the island alive. Looking at the horizon, so to speak, you will notice is the visual distance of the human eye (fog and color depth) that purely optical effects such as the Sun's heat and dirt of several rooms. Still, going by sea, the water is one of the best ever made for a game of this size and if you think that everything is under the sea surface bare, you are mistaken: the soil is also studied them and see flora and fauna . Not to mention the glow filtering through the waves, just magnificent. I close, telling you that purely particle effects are outstanding: smoke, sparks, debris, etc, everything is made to perfection and anci I must say that the explosions are truly a blessing to watch.
The game we tested, turned beautifully on Windows 11 with DirectX 7 with all the graphics options to maximum (16x anti-aliasing, high shadows, high textures, decals, 16x anisotropic filtering, water and environment detail than with the ' lighting mirror set) and with a good peace of 20/23 frames per second at a resolution of 1680x1280 to go down dramatically, however, the 15/17 frames per second and even less in the most excited. In the game there is also a part for the benchmark machine, so to calculate your base system. What really strikes you is the fluidity of a graphics engine on more powerful machines that leave you speechless while on medium power systems will be completely scalable without losing too much visually. If all the software companies, would understand this great gift, perhaps there would be no movement in graphics products such as Just Cause 2 and less than GTA4, even as heavy as lead on high-performance systems.
SIDE EFFECTS
At this stage of the review, everyone is wondering if they will be Just Cause 2 is the perfect game?. However, the answer is no because you want to see well, the game suffers from some problems of programming and graphics that will tell you shortly. First, we must stress that very often I've seen of interpenetrating polygons terrible things to people that disappear behind the walls Rico or the same as in the parts where you must steal a helicopter, comes literally within the body of the pilots. Another puzzling factor are the shadows of the characters that sometimes appear in a rough, going to flatten rather than shape better.
In terms of gameplay but I have to say two things well defined.
First of all we have a game that is virtually flat in terms of the story: if this is good or bad with all the things you can do in the game, it will tell the player but it is certainly an important element for people who maybe were expecting something from the full-bodied texture. For others who live on barrels and shooting, perhaps a defect will be absolutely passable. Secondly, I greatly appreciated the stages of destruction for the simple reason that not everything can be destroyed. Of course, I do not expect to destroy the world with nuclear power, but even if a military helicopter that can blow up fuel tanks and small enemy positions, I see it is not possible to blow up a wall or some container. In short, the destruction is an end in itself and perhaps a level more damage, would be beneficial to the fun - to keep in close consideration given that most probably will have fun for a week in a row and then quit the game entirely in favor of something more balanced thickness. It must be said, however, that the island of Panau is really great to see her and all, will require the right time.
Another sore point is important, but the audio of the game (all translated into our mother tongue). I must say I very gladly would pull the ears of those who dealt with the dialogues of the game because they did a crap job. The synchronous voice / mouth of the characters is fully offset, but not limited to, even in the movies, almost always, we'll continue to see the movie in silence, or a party, it was done, and continue to listen to the voices. Absolutely terrible. The music and sounds are passable and not very catchy, almost boring. It 's really strange that Avalanche has invested heavily on a graphic and very little on the audio.
MY NAME 'SCORPIO
Just Cause 2 is therefore recommended a title?
is also no and my answer is absolutely in balance with regard to the degree of satisfaction of the players. If you are one of those who love stories full of twists, this game does absolutely for you, the story is absolutely corny piatta. Se la storia non è importante ma siete orientati verso un titolo scanzonato e leggero, Just Cause 2 è assolutamente il titolo che fa per voi. Di grandi problemi grafici non ce ne sono, nulla insomma che non si veda anche da altre parti e come livello visivo siamo anche una spanna sopra ad altri motori grafici. Quello che non mi ha per nulla convinto è la parte audio, totalmente da rivedere ma ormai il titolo è già in vendita. Cosi come l’interazione con l’ambiente poteva essere davvero studiata un tantino meglio, soprattutto per il puro piacere distruttivo delle persone che vogliono davvero radere al suolo tutto senza freni o almeno con limitazioni minori di quelle proposte nel gioco.
TRATTO DA: http://www.games.it/pc-games/recensione/just-cause-2-recensione.html
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